Game guide · LYSZJX
Nurikabe: rules and examples
Choose a round of Nurikabe and settle into its rules. Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Look at what changes after your first action. Read the objective before making your first input. Keep the game area visible while you use its controls.
Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.
Something to practise
After a move, check what changed. Decide which rule explains the new state before acting again. Notice the feedback after each input.
What counts as success
Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. An attractive position is not enough unless the goal is met. Notice how the game responds to your input.
Start here and follow along
- Shade sea squares and leave islands white.
- Every island contains exactly one clue.
- Different islands cannot meet along an edge.
- Check puzzle verifies sizes, connectivity and forbidden sea blocks.
How your actions work
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Keep the playing area visible while using these controls. Look at the feedback after the action.
See how the rules apply
An island labelled 1 is already complete, so its edge neighbours must be sea. Use the example as a guide rather than a substitute for reading your board. Keep the controls nearby.
Keep this in mind
Two numbered islands may not merge into one. Check the rule before repeating the action. When a decision goes wrong, compare it with the common mistake described below. Start again only when you intend to leave the current round.
A few questions answered
While reading the Guide, what is the goal of Nurikabe?
The key detail is this: Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block.
While learning, how do I control Nurikabe?
For clarity: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
Before I begin, what example helps explain Nurikabe?
Here is the relevant explanation: An island labelled 1 is already complete, so its edge neighbours must be sea.
What should I watch out for in Nurikabe?
For clarity: Two numbered islands may not merge into one.
While reading the Guide, what format does Nurikabe offer?
Keep this in mind: Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.
For a quick reminder, which play mode does Nurikabe use?
The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.
While learning, where should I start with Nurikabe?
For clarity: Shade sea squares and leave islands white.
For my first round, do I need an account or a payment for Nurikabe?
For clarity: No player account or payment is needed. Game scores are recreational results, not cash prizes.
Before I begin, how can I find Nurikabe again?
Keep this in mind: Use the Games list or save this game page in your browser bookmarks. The Guide is linked from the playing page.
Before I begin, how do I report an issue with Nurikabe?
The key detail is this: Use the contact form and include the game name, browser, device and the actions that led to the issue. Do not send passwords or payment details.